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Character animator

Who we need:

• A character animator with experience in realistic animation of human or animal body mechanics
• A character animator with "acting performance" skills

What do we have to animate:

• Digital doubles for stunt scenes (mostly body mechanics for action scenes)
• Beasts (action with facial animation and realistic body mechanics)
• Humanoid creatures / aliens (body mechanics for action scenes and facial animation based on a ready-made reference)
• A bit of machinery, flying and not only

What the projects are:

All projects are big screen movies and TV series for streaming platforms, always with an emphasis on realism in all its aspects

Form of collaboration:

• Various forms of work from remote to in-house are considered
• The basis is project-based, with mutual desire with switching from the current project to the next

Working format:

• Classic with feedback from animation supervisor via Syncsketch
• In-studio - working in the studio together with the team


• Depending on the project, Maya or Blender is required
• Ability to use both software programs is highly welcome
• Ability/willingness to learn unfamiliar digital content creation tools is welcome
• We love those who know how to use Houdini, but don't insist

Would be a plus if:

• You have experience in working with mocap
• You can shoot or search for animation references for your shots
• You know how to rig or have a basic understanding
• Any other cross-functionality is welcome


• Yerevan

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